Fantasy Land Generation Tables

The idea of these tables is to create a region or area within a fantasy setting with unique features and inhabitants. Some of these are quite weird, but that is purposeful. You could role multiple times on the tables and combine features if you want more wacky results, but a good starting point is to role once on each table.

Features of the Land

dice: 1d100 Result
1 Gravity is stronger
2 Floating Rocks
3 Covered in ash
4 Huge plants
5 Huge crevices in the land
6 Seemingly barren of plants
7 Rain falls upwards
8 Encrusted in gems
9 Sea of sands
10 Craters everywhere
11 Unexpected portals
12 Pitch black
13 Frequently shifting terrain
14 Earth/rocks grow like plants
15 Earthquakes
16 Magical distrubances
17 Rains rocks
18 Whole land is a giant tomb
19 Hurts to touch land
20 Water is blood
21 People see visions
22 Whispers
23 Was scorched in the past
24 Things slowly disintegrate
25 Gravity is reversed
26 No one can understand spoken language
27 No one can understand written language
28 Low Gravity
29 Maths doesn't work
30 Flames spout from the ground
31 Plants hover
32 Awful smell
33 Covered in ruins of a once great civilisation
34 Poisonous
35 There are eyes in things that shouldn't have them
36 Flooded
37 Volcanic
38 Very flat
39 Lots of elevation changes
40 Magic doesn't work
41 Days are long
42 days are short
43 The ground is made of flesh
44 Mountainous
45 Everything is dying
46 Time isn't linear
47 There are magical instabilities
48 It is dangerous at night
49 It is dangerous in the day
50 Huge crystals
51 Food is hard to come by
52 There are spatial annomolies
53 The land is thick with plants
54 It is covered in hard to pass rocks
55 It is mounted upon a giant creature
56 Floating islands
57 People age backwards
58 People do not heal
59 People heal very quickly
60 Colours shift constantly
61 Clouds/fog constantly covers the land
62 Materials randomly change in strength
63 On fire
64 There is a constant howling or hissing
65 Food does not seem to satiate hunger
66 Food fills you up with only a bite
67 Rain is acidic
68 Rain has healing properties
69 There are sinkholes
70 There are huge caves
71 Everything echos
72 People are struck with hallucinations
73 Mirror shards float near the surface
74 There are periodic asteroid strikes
75 Floor holds people to it like they are metal and it is a magnet
76 Things make the wrong sounds
77 Water always reaches to about the height of a persons waist
78 Momentum is much hard to stop
79 Days pass near instantly
80 Days take a lifetime to pass
81 There is an incredible smell
82 The ground is made of an unusual goop
83 Ground is red rock
84 Things tend toward order
85 Things tend toward chaos
86 People never become tired and do not need sleep
87 It is a giant ocean
88 Gods are clearly present
89 Constant inexplicable noises
90 People get an unusual taste in the mouth
91 Things that are usually strong are weak and vice versa
92 The floor is pocked by black voids
93 Being here too long causes rage
94 Being here too long causes serenity
95 There are magma rivers and lakes
96 There are man eating plants
97 If you are on the surface you are instantly cooked by the sun
98 Plants grow wildly and uncontrollably
99 People see mirages
100 Water is scarce

Most Creatures in the Land are...

dice: 1d100 Result
1 Giant
2 Tiny
3 Insect like
4 Undead/skeletal
5 Possessed by something
6 Albino
7 Lizard like
8 Many limbed
9 Furry
10 Very intellegent
11 Very colourful
12 Moving Plants
13 Flying
14 Invisible
15 Passive
16 Hostile
17 Use unusual transportation (e.g teleportation)
18 Crustaceans
19 Fish like
20 Hiding under the ground
21 Blind
22 Communicate telepathically
23 Insane/rabbid
24 Nose blind
25 Unkillable
26 Skinless
27 Invertibrates
28 Making annoying noises
29 Incredible hunters
30 Afraid of people
31 Many headed
32 Translucent
33 Deformed and twisted
34 Rotting while alive
35 Very stupid
36 Only come out in the dark
37 Very quiet
38 Very quick
39 Elemental
40 Numerous
41 Few
42 Camoflaged
43 part of a hive mind
44 Fragile
45 Impervious
46 Very old or long lived
47 Very young or short lived
48 Large and continue to grow for their whole life
49 Small and shrink after they stop growing
50 Smell awful
51 Smell great
52 Good jumpers
53 Unable to jump
54 Whistling
55 Powered by oil
56 Unable to taste
57 Unsleeping
58 Uncommunicative
59 Always hiding at night
60 Bipedal
61 Musical
62 Very slow
63 Very quick
64 Always sleeping
65 Many limbed
66 Few limbed
67 Shadowy
68 Bright
69 Subterranean
70 Very noisy
71 Too friendly
72 Friendly
73 Domesticated
74 Feral
75 Ghostly
76 Elusive
77 Magically capable (can use magic like a wizard)
78 Upsidedown
79 Combined with other creatures (like some twisted experiment)
80 Unable to walk in a straight line
81 Constantly screaching
82 Symbiotic
83 Slowly dying (something as been disrupted)
84 Being birthed from nothing
85 Crying
86 Nomadic
87 Avian
88 Arboreal
89 Infested with parasites
90 Parasitic
91 Inexplicably heavy
92 Inexplicably light
93 Many eyed
94 Able to navigate by echolocation
95 Mechanical and powered by ancient technlogy
96 Able to heal incredibly quickly and regrow limbs
97 Poisonous (some may produce antidotes)
98 Tentacled
99 Armour plated
100 Shelled