Ignid

This was a monster that I made for my Whiterock campaign, you can read about it in action in Magic Shop Owners Session 6, ignid tooth daggers have also been used by my players since then. This was a really fun encounter I recommend giving it a go in your own games. It was generated with help from the Random Esoteric Creature Generator.


Ignid Stats

Has 8 legs that are all insect like on it's upper body and an incredibly long snaking tail. It's scales provide a hard almost impenetrable exterior. The Ignid is also permanently on fire providing a glow wherever it goes through the caves. Attracted by loud noises it roams cave systems like a minotaur in a maze.

Players will hear flames crackling like a bonfire before they see it. They will smell fire and burning wood. When it stands upright it will often fill a mineshaft with its body, and it's tail reaches back for miles often causing it to wrap back around on itself

ignid.jpeg


Armor Class -2 [21]
Hit Dice 12 (54 hp)
Attacks Spit Fire (see below) or Bite (1d8+4 + fire)
THAC0 10 [+9]
Movement 120’ (40’)
Saving Throws D8 W9 P10 B10 S12
Morale 9
Alignment Neutral
XP 2000
Number Appearing 1
Treasure Type Ignids will excrete charcoal, and their scales are incredibly valuable. The scales are both light and strong so can be used to make excellent armour. The flesh beneath the scales can be used to make fire resistance potions.