Knock Issue 3
Author: Various
released: 07-01-2022
Part of: Knock
First Read: 14-05-2025
Last Read: 14-05-2025
Link: https://www.themerrymushmen.com/product/knock-3-tmm/
Notes
Pg 8 The Story is the Campaign
- useful ideas for how to handle character death
Worldbuilding Grotesque
- Use everyday disgusting or weird things so players understand how to interact
- Tables with examples pg 13
What Happened to the Bodies
- pg 15 useful tables on what happens to bodies of things the players slay
I Slit Open the Dragon's Belly Pg 20-21
- d66 table of things to happen when you cut open a magical creature
I cut Open the Body Pg 25
- d10 things that happen
d66 Sights to Stumble Upon in the Woods
- Pg 26 - 29
Fungus Among us Pg 30-31
- Tables for random fungus
Pg 32-39 Domains
- Two articles on how to keep things interesting when players are managing land/kingdoms instead of adventuring
Slayer Weapons
- Start as normal weapons
- Get pluses for killing leaders, defeating settlements, acts of war, sacrificing prisoners
- It must be named
- Get an extra plus for doing all of the above in a year
Magic Hares pg 51
- They get pulled out of a magic hat item the players nay find with a 1 in 4 chance
The Seven Dragonic Sins
- pg54-55 seven dragons based on different sins
Humanising the Monster
- pg 61 has a table of humanising and monstrous traits add one of each
- These are useful to give your monsters game able characteristics for players to play with
Ten Commandments for good Referring
- Ideas for how an OSR DM should play
- Be happy to make stuff up when needed, don't always play as written
- learn rules
- Don't act against the players specifically but don't favour them either
- Be consistent with decisions
- Describe combats more cinematically
- Let story happen organically and allow players to try anything, basically don't railroad
Greetings Innkeep What News Around Here
- Pg 64-67 inn adventure hooks d12
Compelling Arena Fights
- Pg 68-72 really cool stuff to generate arena fights
D20 Kids for Your Dungeons
- Pg 73-75 Random encounters with children
Fairy Knight Generator
- Pg 76-78 Demonic knight generator
Dynamism and the Generic Optimum
- Creat dynamic encounters by breaking up the normal order of play (e.g split up party, or reverse healing and damage)
- Boss fights are often dynamic because normal tactics can't always be used but don't use them all the time
- Examples, water puts out torches, enemies run for reinforcements
- If players can still use the same tactics it is not dynamic
- How to do this, Attack all of character sheet, Introduce in the middle of combat, not always magic
One Hitpoint Monsters
- Pg 84-85 unique monsters that can be killed in one hit
Look at Them Weirdos
- Pg 92 d10 weird npcs to encounter
When not to Kill a Player Character
- if you can create a decision for players to risk themselves to save the player this creates fun situations
- If you can corrupt, curse or damage the player in a fun way
Things in or Within a Lake Tainted by Evil Pg101
- d12 table
Rats Pg102
- A trap, a power and an NPC
Inexplicable Things Found in the Dungeon
- d14 weird dungeon things
What are Those Stirges Doing Pg 104
- d100 things for sturges
- Could use as overhaul
D66 Monster Hobbies and Quirks Pg107
D12 Sword Saint Techniques
- Cool moves for melee characters to learn Pg116
Pg 122 Tartaro Stat Block
11 Questions you Need to Answer About Your Ruins
- Pg 121 useful ideas
Complete the Encounter Pg134
The Bugbear Witch Pg137
- A cool NPC to encounter in the woods
Less Rules do More
- Try not to use numbers and use descriptions
- Make a toolbox of tables and ideas for things that were missing when you play
- Keep notes on what players liked and interacted with and what they didn't
- Base resolution on roleplay rather than mechanics